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Pursù

Part of
Communities

Helps you find Chinese traditional cultural products

MA 2024
Keywords
New commerce, Chinese traditional cultural, Online to Offline
Overview

Pursù is a one-stop information and shopping platform for Chinese traditional cultural products, aiming to seamlessly combine cultural learning with the shopping experience, helping users easily find and purchase high-quality products with the right cultural meaning, while meeting modern consumer needs and preserving traditional culture.

Collaboration
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background


New buyers of Chinese cultural goods face fragmented buying channels, high learning costs, and a loss of curiosity, making it difficult to navigate the market effectively.


The Chinese people went through 3 main periods of unnatural cultural loss in the last 400 years. Fortunately, we have not given up on chasing our culture. Archaeologists and historians contributed to the modern knowledge system of Chinese cultural goods.

 And now with the government’s support of cultural development and a trend led by fashion icons and TV programs, the internal calling of our own culture comes back again. And many people feel like buying some cultural goods.

 However, as mentioned there was a time of archaeology rebuilding, during which buying channels developed separately, and there were imagined cultural goods people made to fill the missing ones.

When new buyers come to the market, they face a massive journey like this: switching among more than 3 apps to learn, select and order. Finally, they either succeed after doing so much research and waiting for pre-orders or give up during the learning and selecting journey.



Research


Lose Curiosity - We found that according to the curiosity theory of human beings, one would lose curiosity when they think they already knew something. Our unconscious ego tends not to accept that we don’t know. So during the research journey, the new buyers might lose curiosity until they could not afford the high learning cost.

 

Misunderstandings - This leads to a problem in that it’s not easy for buyers who follow the popular trend to buy products with the right cultural meaning, which in the long term might not bring the right cultural knowledge to the public and even leave behind misunderstandings when the trend passes away.


FROM USERS: Confirm the need for cultural meanings & high market possibilities.

1) 70% of users consider cultural backgrounds before buying traditional cultural goods.

2) People who are willing to buy traditional cultural products are more likely to be influenced by popular trends.

3) Most of their purchases are for daily necessities, gifts, and decorations.

4) 71% of users think the importance of doing research before shopping.



FROM SELLERS: Shop-holders and craftsmen in Suzhou are trying to grow both online and offline markets, but not all of them have the time and opportunity to run a successful online account, and they want to try more vertical platforms.

Talk with a tea seller in Suzhou who operates two cat accounts with a combined total of 600,000 Followers on Chinese TikTok:

“It's hard to accumulate fans on large platforms with just traditional cultural sermons. We are using cats to increase the number of fans, but the conversion rate of such fans shopping is actually not high.”


Craftsmen who have both offline shops in Suzhou and online stores on Taobao or WeChat:

1) Try to develop online channels, both selling online and guiding online followers offline.

2) Face challenge gathering users from platforms now and would like to try more vertical ones.



insight


We note that search heat for traditional cultural products have increased by 528%. But the new users might gradually give up their purchases due to the complexity of the system. And this might cause a wasting of the trend and opportunities.


Complex context

We note that search heat for traditional cultural products has increased by 528%. However, the new users might gradually give up their purchases due to the complexity of the system. And this might cause a waste of the trend and opportunities.


Tough Success

7/22 routes end up buying successfully with a lot of effort, either pre-order or snap buying, even both.

Only 1/22 route ends as luckily buy wanted cultural goods as a normal way of buying a modern product.


Easy Give up / Buy products without cultural meaning

7/11 routes end up unsuccessfully purchased.

Buyers might get modern imagined cultural goods, unwanted products, or lost in the information stream, forgetting or giving up the buying aim.

design direction


How might we optimize buyers’ journey of learning and buying traditional cultural products?

DEVELOPING SOLUTIONS


Our Mission

To create an efficient collection of information and buying channels for buyers to learn and buy products or services with true cultural meanings.

The buyers face a problem of curiosity being not enough for learning costs, while the sellers of cultural products with true meanings are separated in different channels.  

To fulfil the need for “cultural meaning, we assumed that gathering selected separated sellers together, simplifying users' learning and buying journeys could both help buyers to buy cultural goods more easily and sellers of true cultural products to get to buyers.  In the long term, there would be public knowledge growth and growth of market sharing and production of the right cultural meanings other than imagined ones.


Testable Hypothesis of Strategies

How We Help Users: Reduce Learning Cost & Encourage Curiosity


1) If we select proper information and simplify it for trend followers, then they would be more willing to finish their learning needs.

2) If we connect learning materials with products on sale, so that the process of learning and buying could be done in one platform, then our users journey would be more streamlined.

3) If we create gamified achievements as goals, then the users would feel they have more to know about.


Tests of Theory & Strategies

We tested in two ways:

1) A paper game that analogues a buying journey

2) App functions prototype


In the paper game, we provided 5 optional platforms for participants to choose from during their learning journey.

We found that users do not like to change platforms. They prefer platforms with high learning efficiency


In the app prototype, we verify the three hypotheses.

1) Simplifying and aggregating information can help users.

2) Linking learning materials with products helps users to buy more easily;

3) Some participants are very interested in our collection function


Gamification: How We Arouse Curiosity

In our design process, we used the Octalvsis Framework for Gamification & Behavioral Design

Users gain an awarded collection when they read learning materials and arrive at the shop to scan the QR codes.

These collections would create a feeling of identity. Therefore, it will stimulate the desire of users to share collections and gain ownership, resulting in social influence. And these would encourage them to repeat this process on our platform.

final outcome


How we reduce learning cost

To better organize the detailed works and cooperation inside the system, we developed a service blueprint of three main stages:


For the learning and buying connection.  We operate a backstage system to support the users’ journey of learning, buying and offline experience.  Apart from the cooperation with craftsmen and designers, to make and audit learning materials, we will invite our users to also check the accuracy of materials and products sold to guarantee the right cultural meanings.


By doing so, our users do not need to find where to buy, which is good, and try to distinguish true recommendations from advertisements with so many touch points.  They only need to find what it is and directly buy or experience it.

SPECIAL
THANKS

A special thanks to our tutor Richard for his invaluable guidance, support, and encouragement throughout this project. Your insights and dedication have been instrumental in shaping our work and pushing us to achieve our best. His insights and dedication have been instrumental in shaping our work and pushing us to achieve our best.

We also extend our gratitude to the sellers who participated in our interviews and to the users who took part in our surveys—your contributions were essential in shaping our project.

Team
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